Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora
type: channel
description: Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora is a scientific service journal managed by the Faculty of Engineering, Darma Persada University. Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora is an open-access service journal that provides free access to the full text of all published articles without charging access fees from readers or their institutions. Readers are entitled to read, download, copy, distribute, print, search, or link to the full text of all articles in the Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora Service. This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge. This journal is published twice a year, in June and December.
publisher: Fakultas Teknik Universitas Darma Persada
language: en
publication name: Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora
issn: 3031-5956
copyright: https://creativecommons.org/licenses/by/4.0/
items: Design and Development of a Web-Based Community Complaint Information System (SIPMAS)
items: Al-Hijrah Mosque's Website-Based Management Information System for Events and Donations
items: Digitalization of The Transaction Management and Financial Reporting System at D'jakarta Barbershop
items: Augmented Reality Immersive Technology for Early Childhood Education (ECE) at Merah Delima ECE, East Kelapa Gading
items: Optimizing Deep Learning: Workshop on Improving Teacher Capacity in the Application of Artificial Inteligent (AI) and Coding at SDIT Mafatih
items: Strengthening SDIT Students Computational Thinking through Computational Thinking Activities - Unplugged Binary Digits and Product Codes
items: Introduction to AI and Computational Thinking for Teachers at SDIT Mafatih Bekasi
items: The Boat Design and Prototype For Waste Management in the Banjir Kanal Timur (BKT) Jakarta
items: Workshop on Technical Drawing Using AutoCAD Mechanical for High School and Vocational School Teachers
items: Advanced Prompting Techniques for Artificial Intelligence-Based Learning Innovation
items: The Use of AI Tools in Supporting Academic Activities for High School/Vocational School Teachers in Bekasi
items: Improving Teacher Competence in Utilizing Google Workspace for Digital Learning
items: The Application of Programmable Logic Controllers (PLC) in Vocational Education
items: Overview of LabVIEW as a Graphical Programming Tool for Developing Industrial Technology Proficiency
items: Enhancing Teachers Proficiency with Digital Interactive Learning Resources for Differentiated Instruction
items: Autodesk Inventor Instruction for Technical Drawing Teachers in High School/Vocational Schools
items: Engineering Drawing Training for High School/Vocational School Teachers in Jakarta Using AUTOCAD MECHANICAL
items: Training on the Use of AI Tools to Support High School/Vocational High School Education in Jakarta
items: Optimizing Google Apps in Improving the Skills and Productivity of the Young Generation of Bojong Village Pondok Kelapa
items: The Validation of Office Administration for Teachers at MTs Al Watoniyah Bojong Village through the Use of Digital Signatures and Online Forums
items: Pelatihan PowerPoint untuk Pembelajaran Jarak Jauh di TKIT Darul Ma'arif
items: UMKM Go Digital
items: Branding Produk UMKM Studi Kasus UMKM OK OCE
items: Promosi Efektif di Tengah Pandemi COVID-19
items: Pelatihan IPTEK dan Pengenalan Aplikasi E-Commerce Kepada Guru Madrasah Ad-diniyyah, Kampung Tipar, Jakarta Timur
items: Pemanfaatan Aplikasi Canva untuk Membuat Konten Pembelajaran kepada Majlis Taklim Anak Masjid Al Mujahidin Kebon Baru Tebet Jakarta Selatan
items: Webinar Literasi Digital bagi Pendidik & Anak Didik di Era Digital
items: Pelatihan Microsoft Word untuk Pembelajaran Jarak Jauh di TKIT Darul Ma'arif
items: Pengembangan Bahan Ajar Menarik dengan Bantuan Kecerdasan Buatan
items: Penggunaan tool Artificial Intelligent untuk membuat Bahan Ajar pada Guru SDIT Mafatih

Design and Development of a Web-Based Community Complaint Information System (SIPMAS)
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description: This study aims to design and develop a web-based public complaint information system named SIPMAS (Sistem Informasi Pengaduan Masyarakat) . Previously, municipal and infrastructural grievances in target community sectors were communicated through physical paperwork or unstructured short messaging services, causing immense delays, loss of data tracking, and a lack of transparency . The system was engineered using the Laravel framework, PHP, and a MySQL relational database following the Model-View-Controller (MVC) software design pattern . System evaluation was conducted using functional Black Box testing and deployment response tracking metrics . The results indicate that the SIPMAS portal successfully provides a centralized community environment featuring structured grievance logging, automated urgency sorting, and status validation tracking logs, while offering an administrative control dashboard for comprehensive mitigation management . This digital architecture assists regional administrators in processing neighborhood infrastructure issues more transparently and efficiently, thereby enhancing community administrative accountability .
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creator: Rivandi Ilham
creator: Enrico Abdillah N. P
creator: Muhammad Rama Prasetyo
creator: Bagus Tri Mahardika
creator: Yan Sofyan Andhana Saputra
rights: Copyright (c) 2026 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2026-06-20
publication date: 2026-06-20
starting page: 16
ending page: 19
doi: 10.70491/jeptira.v4i1.151

Al-Hijrah Mosque's Website-Based Management Information System for Events and Donations
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description: This study aims to design and develop a website-based information system to manage activities and donations at the Al-Hijrah Mosque. Previously, information was communicated through direct conversations or short messages, which proved ineffective for data retrieval, updates, and transparency. The system was developed using the Laravel framework, PHP, and MySQL database, applying the Model-View-Controller (MVC) pattern. System testing was conducted using the Black Box approach to evaluate overall functionality. The results indicate that the developed website successfully provides a public platform featuring announcements, activity schedules, donation progress, and verification statuses, while concurrently offering an administrative panel for comprehensive data management. This digital transformation effectively assists the mosque's administrators in managing activities and verifying donations more transparently and efficiently, thereby increasing congregational trust.
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creator: Tommy Satrio Wichaksono
creator: Erina Dwi Noviandri
creator: Teuku Maulana Iqbal Khairy
creator: Afri Yudha
creator: Andi Susilo
rights: Copyright (c) 2026 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2026-06-20
publication date: 2026-06-20
starting page: 11
ending page: 15
doi: 10.70491/jeptira.v4i1.150

Digitalization of The Transaction Management and Financial Reporting System at D'jakarta Barbershop
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description: Barbershop D'Jakarta is a hair care business that requires integrated transaction and financial management to ensure efficient business operations. This study aims to design and develop a web-based financial and operational management information system using the Laravel 11 framework with a MySQL database. The system was developed using the Waterfall method and is divided into two user roles: Owner and Admin. Key features include a home screen (START), authentication, an adaptive dashboard, account and employee management, products/services, customers, two-step transactions with JPEG payment proof upload, expenses, monthly targets, statistics along with employee rankings, and automatically numbered PDF financial reports. The interface is built with custom, responsive CSS and supports both light and dark modes. Black-box testing results show that all features function as required with a 100% success rate. This system has proven to replace manual record-keeping, improve data accuracy, and make it easier for owners to monitor business performance in real time.
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creator: Nabillah Indah Tsuraya
creator: Zahra Khanza Aurilia
creator: Fajar Ilhami Indo Syaputra
creator: Aji Setiawan
creator: Herianto
rights: Copyright (c) 2026 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2026-06-20
publication date: 2026-06-20
starting page: 1
ending page: 7
doi: 10.70491/rz2fb380

Augmented Reality Immersive Technology for Early Childhood Education (ECE) at Merah Delima ECE, East Kelapa Gading
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description: Augmented Reality (AR) technology possesses significant potential in enhancing students' cognitive aspects and learning motivation through interactive three-dimensional visualizations. However, the implementation of this technology in Early Childhood Education (ECE) levels still requires deeper exploration, particularly concerning animal recognition materials. This community service activity aims to introduce Augmented Reality technology and analyze the importance of animal recognition through AR for young children at Merah Delima ECE. The method employed is a descriptive qualitative approach to observe children's interactions with AR-based learning media. The results indicate that AR is capable of transforming abstract concepts regarding animal habitats and behaviors into concrete experiences that are easily understood by children in the pre-operational developmental stage. The integration of AR into the ECE curriculum is proven to increase active engagement and memory retention compared to conventional methods such as static picture books. Furthermore, the use of AR supports kinesthetic learning, where children explore digital objects spatially. In conclusion, AR-based animal recognition is crucial for building early digital literacy while simultaneously creating an enjoyable learning environment.
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creator: Adam Arif Budiman
creator: Linda Nur Afifah
creator: Timor Setiyaningsih
creator: Suzuki Syofian
creator: Ferdi Maulana
rights: Copyright (c) 2026 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2026-06-20
publication date: 2026-06-20
starting page: 8
ending page: 10
doi: 10.70491/jeptira.v4i1.137

Optimizing Deep Learning: Workshop on Improving Teacher Capacity in the Application of Artificial Inteligent (AI) and Coding at SDIT Mafatih
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description: The integration of Coding and Artificial Intelligence (AI) in elementary education faces significant challenges, particularly regarding teacher readiness and infrastructure. SDIT Mafatih teachers often perceive Computational Thinking (CT) solely as a programming activity, overlooking its core pillars: decomposition, pattern recognition, abstraction, and algorithms. This community service program aims to enhance teacher capacity at SDIT Mafatih through a structured four-stage approach: a basic CT workshop emphasizing unplugged activities, provision of basic digital infrastructure, development of an integrative curriculum guide, and progressive Scratch training. The program utilized a participatory method involving 23 participants, supported by the provision of tablets and projectors. Results indicated a significant improvement in teacher competency, with average initial knowledge scores reaching 79.9% of the maximum. The activities successfully produced integrative lesson plans and digital learning modules, demonstrating an effective model for digital transformation in resource-limited educational settings.
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creator: Suzuki Syofian
creator: Andi Susilo
creator: Yan Sofyan Andhana Saputra
creator: Aji Setiawan
creator: Afri Yudha
rights: Copyright (c) 2026 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2026-06-20
publication date: 2026-06-20
starting page: 20
ending page: 25
doi: 10.70491/jeptira.v4i1.136

Strengthening SDIT Students Computational Thinking through Computational Thinking Activities - Unplugged Binary Digits and Product Codes
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description: Computational thinking (CT) is a key 21st-century competency that needs to be developed from elementary school level because it is related to problem-solving skills, logical thinking, and creativity in the context of digital technology. Teachers play a central role in integrating CT into learning, but many elementary school teachers are unfamiliar with the concept of CT or its learning strategies. One effective approach that is appropriate for the characteristics of elementary school students is the CT-Unplugged activity, a computer-free activity that represents core computer science concepts in a concrete and enjoyable way. This community service activity aims to improve the understanding and skills of SDIT Mafatih teachers in implementing two CT-Unplugged modules: how binary digits work and checking product code digits (check digits), as a means of strengthening students' CT. The training was conducted at SDIT Mafatih involving 23 teachers through material presentations, demonstrations, activity simulations, and lesson plan design. Evaluation used pre- and post-tests of CT knowledge as well as questionnaires on perceptions and confidence in teaching CT. The results showed an increase in teachers' knowledge scores regarding CT concepts and binary digit/product code materials, as well as increased confidence in adapting CT-Unplugged activities into classroom learning. Teachers also produced several learning activity designs that integrated the module with elementary school lesson themes. This activity demonstrated that structured CT-Unplugged-based training is effective in building CT literacy and pedagogical capacity in elementary school teachers.
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creator: Andi Susilo
creator: Timor Setiyaningsih
creator: Eva Novianti
creator: Yahya
rights: Copyright (c) 2025 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2025-12-20
publication date: 2025-12-20
starting page: 46
ending page: 51
doi: 10.70491/jeptira.v3i2.128

Introduction to AI and Computational Thinking for Teachers at SDIT Mafatih Bekasi
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description: The development of Artificial Intelligence (AI) and the demand for strengthening Computational Thinking (CT) skills make AI and CT literacy a key competency for educators in the 21st century. At the elementary level, particularly in Integrated Islamic Elementary Schools (SDIT), teachers play a crucial role in instilling systematic thinking and technological literacy from an early age, yet many teachers lack conceptual understanding or practical skills related to AI and CT. This community service activity aims to improve SDIT teachers' basic understanding of AI concepts, examples of AI applications in education, and the CT process and its implementation in elementary school learning activities. The activity was carried out in the form of face-to-face training that included material presentations, demonstrations of educational AI applications, and practical CT activity designs tailored to the characteristics of elementary school students. Evaluation was conducted using pre- and post-tests to measure knowledge gains, and questionnaires to assess participants' perceptions and satisfaction levels. The implementation results showed an increase in participants' knowledge scores between before and after the training, accompanied by a more positive change in attitudes towards the use of AI and CT in the classroom. Teachers were also able to design simple and contextual CT-based learning activities for elementary school students. This activity shows that structured training with a combination of conceptual material and directed practice is effective in building AI and CT literacy among SDIT teachers.
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creator: Linda Nur Afifa
creator: Adam Arif Budiman
creator: Aji Setiawan
creator: Afri Yudha
rights: Copyright (c) 2025 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2025-12-20
publication date: 2025-12-20
starting page: 42
ending page: 45
doi: 10.70491/jeptira.v3i2.127

The Boat Design and Prototype For Waste Management in the Banjir Kanal Timur (BKT) Jakarta
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description: The Ujung Menteng East Flood Canal is one of the objects that is still lacking in efforts to prevent river pollution. Therefore, to overcome this problem, an environmentally friendly waste management boat is designed by using electric power for the boat's electrical equipment needs and propulsion. By analyzing the resistance, stability using Maxsurf Software, the size of the garbage boat is obtained, namely LOA = 5.50 m, LPP = 4.825, B = 2.30 m, H = 1.10 m and T = 0.27 m, with uses 2 batteries for propulsion and conveyors, and 12 solar panels. This boat has a crew of 3 people. made a prototype boat handling environmentally friendly waste by using electric power for the needs of boat electrical equipment and propulsion. By selecting materials using the SWOT method. The purpose of making this boat prototype is to make a waste management boat based on renewable energy and to make an environmentally friendly garbage boat.
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creator: Arif Fadillah
creator: Yudha Kurniawan Santosa
creator: Adam Adrian
creator: Putra Pratama
creator: Augustinus Pusaka
creator: Y. Arya Dewanto
rights: Copyright (c) 2025 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2025-12-20
publication date: 2025-12-20
starting page: 24
ending page: 31
doi: 10.70491/jeptira.v3i2.105

Workshop on Technical Drawing Using AutoCAD Mechanical for High School and Vocational School Teachers
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description: Mastery of technical drawing is an important skill in the world of education, especially in the field of engineering, including for high school teachers or equivalent who teach vocational fields such as mechanical engineering, automotive, and machining design. AutoCAD Mechanical as a Computer-Aided Design (CAD) software provides various features that facilitate the creation of technical drawings according to international standards. This community service activity aims to improve teachers' competency in creating technical drawings using AutoCAD Mechanical, so that they can integrate these skills into the learning process. The training was attended by 20 teachers from various vocational and general high schools. The implementation method included material delivery, demonstrations, and direct practice with instructor guidance. The results of the activity showed that 85% of participants were able to create 2D and 3D technical drawings according to ISO standards with an accuracy level above 90%. This training is expected to improve the quality of learning in schools, so that graduates have engineering design competencies relevant to industry needs
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creator: Ade Supriatna
creator: Didik Sugianto
creator: Sarah Isniah
creator: Gita Prawesti
rights: Copyright (c) 2025 Jurnal Pengabdian Teknologi, Ekonomi dan Humaniora https://creativecommons.org/licenses/by/4.0
date: 2025-12-20
publication date: 2025-12-20
starting page: 37
ending page: 41
doi: 10.70491/jeptira.v3i2.100

Advanced Prompting Techniques for Artificial Intelligence-Based Learning Innovation
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description: This community service program was designed to strengthen the capacity of teachers and lecturers in utilizing advanced prompting techniques based on Artificial Intelligence (AI) to support instructional innovation. The focus of the training was on two effective methods Chain of Thought (CoT) and Role Prompting which enhance human-AI interaction in educational contexts. The activity was conducted through face-to-face workshops involving 25 participants from various educational institutions, combining theoretical explanations, hands-on practice, and case-based discussions. Participants learned how to construct structured and contextual prompts for teaching applications such as lesson planning, explanation of concepts, and simulation-based learning. Evaluation results showed a significant improvement in participants’ understanding and ability to apply prompt engineering strategies, as reflected in both assessment scores and the quality of practical outputs. The program also contributed to raising awareness about ethical AI usage in education and emphasized the role of digital literacy in enabling educators to adapt to the demands of digital transformation.
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creator: Yan Sofyan Andhana Saputra
creator: Adam Arif Budiman
creator: Aji Setiawan
creator: Afri Yudha
creator: Ade Supriatna
creator: Ario Kurnianto
creator: Asyari Dariyus
rights: Copyright (c) 2025 JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2025-06-20
publication date: 2025-06-20
starting page: 19
ending page: 23
doi: 10.70491/jeptira.v3i1.98

The Use of AI Tools in Supporting Academic Activities for High School/Vocational School Teachers in Bekasi
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description: The goal of this community service project was to improve lecturers' and teachers' abilities to use cutting-edge prompting strategies based on artificial intelligence (AI) as a breakthrough in teaching. Chain of Thought (CoT) and Role Prompting, two crucial prompting techniques that have been demonstrated to greatly enhance human-AI interaction in educational settings, were the main topics of the course. Twenty-five participants from different educational institutions participated in a series of workshops, practical exercises, and case-based discussions. The findings showed that participants' capacity to create efficient and contextually relevant prompts had significantly improved. Additionally, the training helped teachers become more technologically literate and acted as a link to assist the continuous digital transformation of education. The initiative highlights the importance of equipping educators with AI-related skills that are both practical and pedagogically meaningful, especially as generative technologies become increasingly embedded in learning environments.
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creator: Herianto S.Pd., MT
creator: Bagus Tri Mahardika
creator: Suzuki Syofian
creator: Yan Sofyan Andhana Saputra
creator: Darsono
rights: Copyright (c) 2025 JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2025-12-20
publication date: 2025-12-20
starting page: 32
ending page: 36
doi: 10.70491/jeptira.v3i1.97

Improving Teacher Competence in Utilizing Google Workspace for Digital Learning
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description: This community service initiative was designed to enhance teachers competencies in utilizing Google Workspace tools specifically Google Drive, Google Slides, and Google Forms to support the integration of digital learning. Conducted through an in-person workshop on February 11, 2025, the training targeted high school and vocational school teachers in the Bekasi region. The session emphasized mastery of essential features, including cloud-based file management, creation of engaging presentations, and the development of online surveys and assessments. The outcomes revealed that participants showed a significant improvement in their ability to operate these digital tools and expressed a strong intention to integrate them into their teaching practices. Overall, this activity contributed meaningfully to the advancement of digital transformation in secondary education settings.
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creator: Endang Ayu Susilawati
creator: Eka Yuni Astuti
creator: Didik Sugianto
creator: Herry Susanto
creator: Gita Pramesti
creator: Herianto
creator: Andi Susilo
rights: Copyright (c) 2025 JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2025-06-20
publication date: 2025-06-20
starting page: 13
ending page: 18
doi: 10.70491/jeptira.v3i1.96

The Application of Programmable Logic Controllers (PLC) in Vocational Education
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description: This article outlines a systematic training program aimed at introducing and improving participants' comprehension of Programmable Logic Controllers (PLCs), a fundamental element in industrial automation systems. The training employed practical, hands-on workshops concentrating on fundamental PLC principles, hardware types, programming languages, and operational procedures. The participants were vocational school educators, students, and undergraduate engineering majors. The findings indicated substantial enhancements in the understanding and utilization of PLCs in automation activities, effectively connecting theoretical education with practical industry applications. The results further illustrate the efficacy of experiential learning in cultivating practical skills necessary for meeting the requirements of Industry 4.0 settings.
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creator: Wisnu Budiarjo
creator: Trisna Ardi Wiradinata
creator: Rolan Siregar
creator: Yendi Esye
creator: Eva Novianti
creator: Bagus Tri Mahardika
creator: Atik Kurnianto
rights: Copyright (c) 2025 JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2025-06-20
publication date: 2025-06-20
starting page: 9
ending page: 12
doi: 10.70491/jeptira.v3i1.95

Overview of LabVIEW as a Graphical Programming Tool for Developing Industrial Technology Proficiency
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description: The purpose of this session is to expose participants with technical and vocational educational backgrounds to LabVIEW graphics programming software. In technical and industrial domains like biotechnology, aircraft, and telecommunications, LabVIEW is a commonly used system development tool. Hands-on practice and a demonstrative approach are used in the in-person instruction. LabVIEW's foundations, industrial applications, and hardware and software integration are all covered in the curriculum. The training results show that participants have a better understanding of visual programming and its possible uses in the business. This program is a component of a larger strategy to promote Industry 4.0-aligned technological literacy.
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creator: Reza Istoni
creator: Yefri Chan
creator: Nur Hasanah
creator: Sarah Isniah
creator: Budi Sumartono
creator: Suzuki Syofian
creator: Timor Setiyaningsih
rights: Copyright (c) 2025 JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2025-06-20
publication date: 2025-06-20
starting page: 5
ending page: 8
doi: 10.70491/jeptira.v3i1.94

Enhancing Teachers Proficiency with Digital Interactive Learning Resources for Differentiated Instruction
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description: The course seeks to enhance educators' competencies in creating customized learning experiences with digital interactive technologies, namely platforms like Wordwall and Quizizz. The event occurred on February 11, 2025, in the Bekasi region, involving high school and vocational school educators. The training materials encompassed the concept of diversified learning, an introduction to the Wordwall and Quizizz platforms, and exercises for developing interactive media that align with suitable teaching methodologies. The activity's outcomes demonstrated a notable enhancement in instructors' competencies in the creative and contextual utilization of digital media, alongside heightened understanding of the need of adaptive learning services tailored to student needs. This initiative enhances the transformation of digital education at the secondary school level.
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creator: Yahya Yahya
creator: Mira Febriana Sesunan
creator: Nur Syamsiyah
creator: Husen Asbanu
creator: Juan Pratama
creator: Linda Nur Afifa
creator: Darsono
rights: Copyright (c) 2025 JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2025-06-20
publication date: 2025-06-20
starting page: 1
ending page: 4
doi: 10.70491/jeptira.v3i1.93

Autodesk Inventor Instruction for Technical Drawing Teachers in High School/Vocational Schools
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description: The objective of this training is to enhance the proficiency of high school/vocational high school teachers in the creation of technical drawings using Autodesk Inventor, a software that is utilized for 3D modeling, structural strength simulation, motion animation, and other engineering analyses. The Faculty of Engineering, Darma Persada University conducted this training on February, both online and offline. The training method encompasses theory, direct practice, and evaluation through pre-tests and post-tests. The results of the training demonstrated a decrease in the teachers' comprehension of the fundamental concepts and the application of Autodesk Inventor in engineering education. The documentation and evaluation of this program can serve as a reference for the development of similar training in the future.
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creator: Rolan Siregar
creator: Asy'ari Firdaus
creator: Eva Novianti
creator: Ade Supriatna
rights: Copyright (c) 2025 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-12-20
publication date: 2024-12-20
starting page: 40
ending page: 43
doi: 10.70491/jep.v2i2.71

Engineering Drawing Training for High School/Vocational School Teachers in Jakarta Using AUTOCAD MECHANICAL
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description: The primary objective of this community service initiative is to provide training to high school and vocational school instructors in Jakarta on the use of AutoCAD Mechanical for engineering drawing. AutoCAD Mechanical offers sophisticated automation features and tools to enhance the accuracy and productivity of technical drawings. The training was conducted online, which enabled a wide range of participants to participate. The methodology comprised a pre-test to evaluate initial knowledge, interactive sessions to convey material, and a post-test to evaluate learning outcomes. The training was attended by a total of 33 participants. The findings suggest that the majority of participants developed a more comprehensive comprehension of the ethical implications and precision of AI-based tools. The discussion emphasizes the efficacy of online training in improving the understanding of AutoCAD Mechanical among instructors. For future enhancements and future reference, documentation was maintained, which encompassed participant engagement and training activities. This activity enhances the proficiency of educators in the utilization of digital tools for the purpose of mechanical engineering education.
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creator: Herry Susanto
creator: Husen Asbanu
creator: Yefri Chan
creator: Yendi Esye
creator: Darsono
rights: Copyright (c) 2025 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-12-20
publication date: 2024-12-20
starting page: 36
ending page: 39
doi: 10.70491/jep.v2i2.70

Training on the Use of AI Tools to Support High School/Vocational High School Education in Jakarta
type: item
description: The numerous facets of education have been significantly transformed by artificial intelligence (AI) technology. It is currently in widespread use to improve the efficiency of learning, provide personalized learning experiences, and assist instructors in managing administrative responsibilities. In addition to its advantages, the integration of AI into education also poses obstacles, including ethical concerns, excessive dependence on technology, and doubts about the validity of learning outcomes. The objective of this community service activity is to investigate the potential benefits and drawbacks of AI applications in education, as well as to offer suggestions for their effective implementation. Educators can employ AI more responsibly and effectively by comprehending both the advantages and obstacles. The training is administered online to ensure that a diverse audience, including high school and vocational school teachers in Jakarta, has access to the material. It commences with a pre-test to assess the initial comprehension of AI tools among participants. A post-test is administered at the conclusion of the session to assess the extent to which the knowledge has been enhanced as a result of the training
subject: Articles
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creator: Herianto S.Pd., MT
creator: Timor Setiyaningsih
creator: Linda Nur Afifah
rights: Copyright (c) 2025 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-12-20
publication date: 2024-12-20
starting page: 32
ending page: 35
doi: 10.70491/jep.v2i2.69

Optimizing Google Apps in Improving the Skills and Productivity of the Young Generation of Bojong Village Pondok Kelapa
type: item
description: Effective and efficient administrative and office management remains a primary challenge for organizations in the digital era. This community service activity aims to enhance the understanding and skills of Bojong youth in utilizing Google applications (Google Drive, Google Docs, Google Sheets, and Google Forms) as solutions for administrative management. The methods applied include theoretical training, hands-on practice, and evaluation of application implementation in daily workflows. The results indicate that using Google applications accelerates data processing by up to 30%, reduces paper usage by 40%, and improves collaboration and communication effectiveness among participants. Additionally, this training fosters a transition toward a digital work culture that is adaptive and responsive to technological challenges. Thus, using Google applications has proven to be a practical and relevant solution for supporting better organizational administrative governance.
subject: Articles
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creator: Yan Sofyan
creator: Afri Yudha
creator: Suzuki Syofian
creator: Bagus Tri Mahardika
rights: Copyright (c) 2025 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-12-20
publication date: 2024-12-20
starting page: 27
ending page: 31
doi: 10.70491/jep.v2i2.68

The Validation of Office Administration for Teachers at MTs Al Watoniyah Bojong Village through the Use of Digital Signatures and Online Forums
type: item
description: Using digital signature apps and communication platforms such as Discord has become essential in supporting teachers' administrative work in the digital era. Digital signature apps allow teachers to sign documents quickly, securely, and legally without meeting face-to-face. This speeds up the approval process of documents such as report cards, decision letters, and other administrative forms, thereby increasing efficiency and reducing reliance on physical documents. Initially developed for the gaming community, Discord has become an effective communication platform in educational settings. Features like voice chat, video calls, and discussion channel settings allow teachers to collaborate with colleagues, hold online meetings, and manage classes virtually. Their integration supports teacher productivity in daily administrative tasks, especially in remote work. Applying these technologies strengthens teachers' digital literacy skills, reduces their administrative burden, and allows them to focus more on developing the teaching-learning process. Thus, using digital signature apps and Discord is an essential part of digital transformation in the increasingly dynamic world of education.
subject: Articles
  topic: section
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creator: Adam Arif Budiman
creator: Aji Setiawan
creator: Andi Susilo
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-12-20
publication date: 2024-12-20
starting page: 23
ending page: 26
doi: 10.70491/jep.v2i2.59

Pelatihan PowerPoint untuk Pembelajaran Jarak Jauh di TKIT Darul Ma'arif
type: item
description: Lembaga pendidikan tingkat dasar berperan penting dalam meningkatkan kecerdasan dan pengetahuan masyarakat. Namun, pandemi memaksa semua kegiatan pendidikan dilakukan secara daring, yang menurunkan efektivitas pembelajaran karena kurangnya kesiapan pendidik dan peserta didik. Permasalahan ini perlu diatasi agar proses belajar tetap berjalan dengan baik meski di masa pandemi. Sebagai solusi, akan diadakan kegiatan pengabdian masyarakat berupa pelatihan penggunaan PowerPoint sebagai alat bantu pengajaran jarak jauh di TKIT Darul Maarif. Pelatihan ini bertujuan membantu pendidik memahami konsep dan pemanfaatan teknologi untuk meningkatkan efektivitas pembelajaran daring. Diharapkan pelatihan ini mempermudah pendidik dan orang tua dalam menghadapi tantangan pembelajaran online.
subject: Articles
  topic: section
subject: Array
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subject: Array
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creator: Bagus Tri Mahardika
creator: Eva Novianti
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-03-29
publication date: 2024-03-29
starting page: 10
ending page: 13
doi: 10.70491/jep.v1i2.25

UMKM Go Digital
type: item
description: Pandemi COVID-19 berdampak signifikan pada sektor pariwisata, perdagangan, industri, serta Usaha Mikro, Kecil, dan Menengah (UMKM) di Indonesia. Dampaknya terlihat dari banyaknya PHK di berbagai perusahaan, penutupan usaha, dan dirumahkannya karyawan. UMKM juga mengalami kendala operasional, dengan penurunan jumlah konsumen yang berbelanja langsung. Sebanyak 39,9% UMKM harus mengurangi stok barang, sementara 16,1% lainnya memilih untuk mengurangi karyawan atau menutup usaha. Perubahan ini mempengaruhi pola belanja masyarakat serta menurunkan daya beli. Untuk bertahan di tengah pandemi, para pelaku UMKM perlu menguasai keterampilan digital. Dalam upaya mendukung kemampuan ini, tim abdimas sistem informasi menyelenggarakan program pengabdian masyarakat bagi UMKM MCI Indonesia. Tema utama dari kegiatan ini adalah Pelatihan Digital Marketing untuk UMKM, dengan fokus pada pemanfaatan teknologi informasi. Program ini bertujuan membantu pelaku UMKM memahami dan menerapkan strategi pemasaran digital, sehingga mereka dapat meningkatkan potensi usaha, pendapatan, dan kesejahteraan secara menyeluruh. Melalui pendampingan ini, diharapkan para pelaku usaha dapat beradaptasi dengan perubahan pasar dan memanfaatkan teknologi untuk memperbaiki taraf hidup mereka serta komunitas di sekitar.
subject: Articles
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creator: Nur Syamsiyah
creator: Yahya
creator: Herianto
creator: Nur Hasanah
creator: Mira Febriana Sesunan
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-08-30
publication date: 2024-08-30
starting page: 22
ending page: 27
doi: 10.70491/jep.v2i1.24

Branding Produk UMKM Studi Kasus UMKM OK OCE
type: item
description: Pandemi COVID-19 di Indonesia memberikan dampak yang signifikan pada berbagai sektor, termasuk pariwisata, perdagangan, industri, serta pelaku Usaha Mikro, Kecil, dan Menengah (UMKM). Dampak langsungnya terlihat melalui Pemutusan Hubungan Kerja (PHK) secara besar-besaran di berbagai perusahaan dan penutupan usaha yang menyebabkan banyak karyawan dirumahkan. Operasional UMKM menjadi terbatas dan terjadi penurunan jumlah konsumen yang berbelanja secara langsung dibandingkan dengan kondisi normal. Sekitar 39,9% UMKM mengalami penurunan yang signifikan sehingga memaksa mereka untuk mengurangi stok barang. Selain itu, 16,1% UMKM memilih mengurangi karyawan atau bahkan menutup usaha mereka. Untuk bertahan di tengah pandemi, pelaku UMKM harus memiliki keterampilan digital yang memadai. Melalui program pengabdian masyarakat yang diadakan oleh dosen dari Phoenix Education Centre Institution, UMKM binaan OK OCE diberi pendampingan terkait branding dan pemasaran produk secara efektif dan efisien. Program ini bertujuan agar pelaku UMKM mampu mengembangkan potensi mereka dan meningkatkan pendapatan melalui strategi digital marketing. Dengan demikian, diharapkan para pelaku UMKM dapat meningkatkan kesejahteraan hidup baik secara individu, keluarga, maupun komunitas pada umumnya.
subject: Articles
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creator: Nur Syamsiyah
creator: Agustina Indriani
creator: Radina Modjaningrat
creator: Tri Sulistiani
creator: Yahya
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-08-30
publication date: 2024-08-30
starting page: 15
ending page: 21
doi: 10.70491/jep.v2i1.23

Promosi Efektif di Tengah Pandemi COVID-19
type: item
description: Kegiatan pengabdian masyarakat kali ini adalah dengan metode online. Abdimas yang dilakukan secara online dengan sebuah UMKM yang ada di daerah Surabaya, Jawa Timur. Kami melakukan kegiatan pengabdian masyarakat secara oinline karena saat ini negara kita tengah mengalami pandemi COVID19 yang terjadi secara global. Tidak hanya wilayah Jakarta saja, tetapi juga daerah – daerah lain di seluruh Indonesia. Oleh karena itulah, kami melakukan kegiatan pengabdian kepada masyarakat secara online melalui media video conference via google meet. Abdimas atau pengadian kepada masyarakat yang kami lakukan secara daring atau online ini masih tetap mengusung metode abdimas konvensional yaitu sharing knowledge kepada para UMKM dan memberikan beberapa gambaran solusi atas permasalahan – permasalahan yang mereka keluhkan. Harapannya, ADI sebagai Komunitas dosen – dosen Indonesia, mampu menjawab problem masyarakat oleh para sivitas akademika melalui program pengabdian. Agar program PkM tepat sasaran.
subject: Articles
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creator: Nur Syamsiyah
creator: Tiolina Evi
creator: Christina Verawaty Situmorang
creator: Petrus Dwi Ananto Pamungkas
creator: Kusuma Hati
creator: Nur Ismawati
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-08-30
publication date: 2024-08-30
starting page: 10
ending page: 14
doi: 10.70491/jep.v2i1.22

Pelatihan IPTEK dan Pengenalan Aplikasi E-Commerce Kepada Guru Madrasah Ad-diniyyah, Kampung Tipar, Jakarta Timur
type: item
description: Pengabdian kepada masyarakat merupakan bentuk penerapan ilmu pengetahuan, teknologi, dan seni budaya secara langsung kepada masyarakat melalui institusi pendidikan dengan menggunakan pendekatan ilmiah sebagai bagian dari pelaksanaan Tri Dharma Perguruan Tinggi. Program pengabdian ini didanai oleh universitas melalui proses seleksi proposal yang ketat. Kegiatan dengan judul “Pelatihan IPTEK dan Pengenalan Aplikasi E-Commerce kepada Guru Madrasah Ad-diniyyah, Kampung Tipar, Jakarta Timur” bertujuan untuk meningkatkan kompetensi para guru melalui pelatihan IPTEK dan memperkenalkan E-Commerce sebagai platform jual beli online untuk membantu memasarkan produk kreatif Madrasah. Pelatihan IPTEK dilakukan dengan menggunakan aplikasi seperti Word dan Excel, yang bertujuan memudahkan peserta dalam kegiatan administratif serta meningkatkan keterampilan mereka. Pengenalan E-Commerce dilakukan melalui marketplace Indonesia seperti Lazada, meliputi proses pembuatan akun, pembuatan email, pembukaan toko online, serta teknik pemasaran dan transaksi produk. Metode pelatihan dilakukan melalui demonstrasi yang disampaikan oleh instruktur, kemudian diikuti dengan latihan bagi peserta untuk mempraktikkan materi yang telah diberikan. Meskipun program ini berjalan sesuai rencana dan berhasil dilaksanakan dengan baik, terdapat beberapa peserta yang belum sepenuhnya menguasai materi yang disampaikan, yang disebabkan oleh keterbatasan waktu yang tersedia.
subject: Articles
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creator: Eva Novianti
creator: Eka Yuni Astuty
creator: Endang Ayu Susilawati
creator: Nur Syamsiyah
creator: Mira Febriana Sesunan
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-08-30
publication date: 2024-08-30
starting page: 6
ending page: 9
doi: 10.70491/jep.v2i1.21

Pemanfaatan Aplikasi Canva untuk Membuat Konten Pembelajaran kepada Majlis Taklim Anak Masjid Al Mujahidin Kebon Baru Tebet Jakarta Selatan
type: item
description: Pendidikan dapat dilakukan di berbagai tempat, baik di kelas maupun di rumah, seiring dengan berkembangnya metode pembelajaran jarak jauh. Teknologi digital menjadi sangat penting dalam mendukung program ini. Pengaruh media sosial dapat memperkuat interaksi sosial dan memberikan wawasan terkait kebutuhan penggunanya. Digitalisasi, sebagai bagian dari kemajuan teknologi informasi, membawa dampak positif dan negatif, khususnya bagi remaja. Oleh karena itu, para pelajar perlu mampu memilah aktivitas yang bermanfaat bagi pendidikan mereka. Guru dan pendidik memiliki peran penting dalam membimbing siswa agar transisi pembelajaran jarak jauh atau pengembangan kreativitas di kelas dapat dilakukan dengan efektif. Salah satu alat yang bisa digunakan adalah aplikasi Canva untuk Pendidikan, yang dapat membantu siswa menyelesaikan tugas dan mengembangkan kreativitas di kelas. Selain itu, Canva juga bisa dimanfaatkan untuk membuat konten bisnis dan mendukung penggunaan literasi digital secara etis.
subject: Articles
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creator: Endang Ayu Susilawati
creator: Nur Syamsiyah
creator: Yahya
creator: Eva Novianti
creator: Eka Yuni Astuti
creator: Mira Febriana Sesunan
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-08-30
publication date: 2024-08-30
starting page: 1
ending page: 5
doi: 10.70491/jep.v2i1.20

Webinar Literasi Digital bagi Pendidik & Anak Didik di Era Digital
type: item
description: Pandemi telah memaksa berbagai kegiatan, termasuk pendidikan, untuk dilakukan secara daring guna menghindari penyebaran virus. Namun, model pembelajaran daring ini masih tergolong baru dan belum familiar bagi banyak pengajar dan siswa, sehingga menimbulkan kebingungan dalam pelaksanaannya. Salah satu solusi penting yang dapat mendukung proses pembelajaran di era digital adalah literasi digital. Literasi digital bertujuan untuk meningkatkan kemampuan masyarakat dalam menggunakan dan mengakses teknologi dengan bijak. Melalui kegiatan pengabdian masyarakat, informasi tentang literasi digital akan diberikan untuk mendukung dunia pendidikan. Pelatihan ini diharapkan dapat memberikan pengetahuan baru kepada peserta, memudahkan mereka dalam mengelola pembelajaran di masa pasca pandemi, serta mempersiapkan mereka menghadapi tantangan era industri 4.0.
subject: Articles
  topic: section
creator: Bagus Tri Mahardika
creator: Eva Novianti
creator: Aji Setiawan
creator: Afri Yudha
creator: Andi Susilo
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-03-29
publication date: 2024-03-29
starting page: 18
ending page: 22
doi: 10.70491/jep.v1i2.18

Pelatihan Microsoft Word untuk Pembelajaran Jarak Jauh di TKIT Darul Ma'arif
type: item
description: Lembaga pendidikan tingkat dasar berperan penting dalam meningkatkan kecerdasan dan pengetahuan masyarakat. Namun, pandemi memaksa semua kegiatan pendidikan dilakukan secara daring, yang menurunkan efektivitas pembelajaran karena kurangnya kesiapan pendidik dan peserta didik. Permasalahan ini perlu diatasi agar proses belajar tetap berjalan dengan baik meski di masa pandemi. Sebagai solusi, akan diadakan kegiatan pengabdian masyarakat berupa pelatihan penggunaan Microsoft Word sebagai alat bantu pengajaran jarak jauh di TKIT Darul Maarif. Pelatihan ini bertujuan membantu pendidik memahami konsep dan pemanfaatan teknologi untuk meningkatkan efektivitas pembelajaran daring. Diharapkan pelatihan ini mempermudah pendidik dan orang tua dalam menghadapi tantangan pembelajaran online.
subject: Articles
  topic: section
subject: Array
  topic: keywords
subject: Array
  topic: keywords
subject: Array
  topic: keywords
creator: Eva Novianti
creator: Bagus Tri Mahardika
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-03-29
publication date: 2024-03-29
starting page: 14
ending page: 17
doi: 10.70491/jep.v1i2.19

Pengembangan Bahan Ajar Menarik dengan Bantuan Kecerdasan Buatan
type: item
description: Pengajaran di sekolah dasar memerlukan pendekatan yang memperhatikan karakteristik siswa, termasuk tingkat perkembangan kognitif dan minat belajar mereka. Materi ajar yang menarik dan bersifat visual dapat meningkatkan motivasi siswa serta memperkuat pemahaman. Namun, tidak semua guru memiliki kemampuan untuk membuat bahan ajar yang kreatif dan interaktif. Beberapa kendala yang dihadapi oleh guru dalam mengembangkan bahan ajar meliputi keterbatasan kreativitas, kurangnya keterampilan teknologi, serta kecenderungan mengandalkan sumber daya yang sudah ada. Menggabungkan konten menarik dengan fitur interaktif juga memerlukan pemahaman mendalam tentang materi pelajaran dan cara penyajiannya.dengan Pelatihan pengembangan bahan Ajar berbasis tool kecerdasan Buatan membuat guru mudah membuat bahan ajar yang menarik dan cepat
subject: Articles
  topic: section
subject: Array
  topic: keywords
subject: Array
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subject: Array
  topic: keywords
creator: Adam Arif Budiman
creator: Timor Setiyaningsih
creator: Eka Yuni Astuti
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-03-29
publication date: 2024-03-29
starting page: 1
ending page: 5
doi: 10.70491/jep.v1i2.16

Penggunaan tool Artificial Intelligent untuk membuat Bahan Ajar pada Guru SDIT Mafatih
type: item
description: Penggunaan teknologi dalam pendidikan, termasuk di Sekolah Dasar Islam Terpadu (SDIT), menjadi penting. Namun, bahan ajar yang menarik dan interaktif masih menjadi tantangan bagi banyak guru. Inovasi dalam pembuatan bahan ajar diperlukan untuk meningkatkan minat dan pemahaman siswa. Masalah utama yang dihadapi oleh guru adalah adalah kurangnya sumber daya dan waktu guru untuk secara konsisten membuat bahan ajar berkualitas tinggi. Kegiatan Pengabdian kepada Masyarakat (PKM) ini memberikan pelatihan penggunaan alat kecerdasan buatan/Artificial Intelligent (AI) untuk membantu guru menyusun bahan ajar. AI dapat mengotomatisasi berbagai proses pembuatan materi pembelajaran, termasuk pembuatan konten, soal latihan, dan evaluasi, semuanya sambil menjaga kualitas bahan ajar. Penggunaan AI saat membuat bahan ajar di SDIT dapat meningkatkan efektivitas dan efisiensi pengajaran. Penggunaan teknologi ini merupakan langkah maju menuju modernisasi pendidikan yang akan sangat membantu siswa dan pendidik.
subject: Articles
  topic: section
subject: Array
  topic: keywords
subject: Array
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subject: Array
  topic: keywords
creator: Herianto
creator: Aji Setiawan
creator: Afri Yudha
rights: Copyright (c) 2024 Jurnal Pengabdian Masyarakat JEPTIRA https://creativecommons.org/licenses/by/4.0
date: 2024-03-29
publication date: 2024-03-29
starting page: 6
ending page: 9
doi: 10.70491/jep.v1i2.15